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  • time-boxed - An iteration is a fixed agreed upon length (typically 1-6 weeks) and is "time-boxed" in that it has a fixed start and end date. This is an important contrast to incremental development, where the system is built in small pieces, but the work is not synchronized to a time box. Time-boxing is an effective technique for managing scope, facilitating consistent results to the customer and customer expectations, providing for more accurate planning, and creating a team rhythm.
  • fixed-scope - Tasks for a particular iteration are assigned from the project backlog. Once assigned, the scope of an in-progress iteration is not altered.
  • completed or not completed - Each of the backlog tasks are considered either completed or not completed at the conclusion of an iteration. Uncompleted and partially completed tasks are not automatically rolled forward to the next iteration, but return to the project backlog for reprioritization.

Process overview

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The iterative process in use at Drew leverages two concurrent and interrelated processes: the development iterations themselves, and the consulting process that is responsible for gathering user stories and use cases from the customer. In the case where it is possible to have full participation of the customer on the development team, the consulting process can be fully integrated into the iterations themselves, however in most practical applications at Drew this will be a parallel process that feeds requirements into the project backlog and gathers feedback from an external customer.

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